Kerangka Konseptual PRO-BIJAK BM: Integrasi Gamifikasi Digital dan Tekno-Usahawan dalam Pengajaran dan Pembelajaran Bahasa Melayu
DOI:
https://doi.org/10.70148/rise.v3i5.6Kata kunci:
Gamifikasi Digital, Bahasa Melayu, Tekno-Usahawan, Kerangka Produksi, Aplikasi Bijak BMAbstrak
Kertas konsep ini membentangkan Kerangka Konseptual PRO-BIJAK BM (Pembangunan-Gamifikasi-Inovatif Bahasa Melayu), iaitu satu struktur panduan pembangunan aplikasi teknologi pendidikan yang menghuraikan potensi integrasi elemen gamifikasi digital dan strategi tekno-usahawan dalam pengajaran dan pembelajaran (P&P) Bahasa Melayu. Komponen struktur bahasa seperti tatabahasa dan kosa kata berisiko dianggap kurang menarik oleh sesetengah pelajar generasi digital apabila disampaikan menerusi pendekatan konvensional secara sehala semata-mata. Bagi menangani isu ini, pembentukan kerangka ini dilaksanakan menerusi analisis konseptual berasaskan literatur dengan menyintesis lima elemen utama: (1) Dokumen Standard Kurikulum dan Pentaksiran (DSKP) Bahasa Melayu sebagai teras kandungan; (2) Teori Konstruktivisme Sosial sebagai asas persekitaran interaktif; (3) Teori Motivasi Self-Determination (SDT) dan Teori Beban Kognitif (CLT) sebagai pendorong intrinsik serta pengawal beban kognitif murid; dan (4) Model Input-Proses-Output (IPO) sebagai struktur panduan pembangunan perisian. Secara khusus, kertas konsep ini mengemukakan cadangan reka bentuk aplikasi "Bijak BM" yang menyerapkan mekanika permainan berstruktur, penceritaan digital, antaramuka mesra pengguna (UI/UX), serta pelan pengkomersialan mampan menerusi model Freemium dan pemasaran Business-to-Business (B2B). Sumbangan utama kerangka ini terletak pada penyediaan panduan konseptual komprehensif yang menghubungkan teori pedagogi bahasa dengan realiti pasaran teknologi pendidikan (EdTech) tempatan.
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Hak Cipta (c) 2025 Nur Suhailin Putri Safaril, Mohd Jasmy Abd Rahman (Author)

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